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Three Pokémon Games That Failed to Receive the Appreciation They Warranted

Following a taste of world peace thanks to Pokémon Go, there's no question that the monster collecting series is about as ubiquitous gaming titles around. The iconic Pikachu is just as identifiable as Mickey Mouse, if not more so. The ongoing frenzy surrounding card prices guarantees near-daily Pokemon headlines. It would be difficult to find a Pokémon game that failed to move at least a few million copies. Remarkably, fan-made Pokémon games achieve popularity every year.

However despite that ubiquity and fame, some Pokémon games that are totally underappreciated. These represent titles that failed to receive their fair shake, or were buried under the hype of the mainline series. They're Pokémon games released on doomed platforms or services, or were pioneering attempts onto new mediums. Frequently, they are Pokémon games that probably would have blossomed if they had received sequels or modern remakes. With these criteria in mind, this list will not be just one more recommendation for Pokémon Conquest or the Pokemon Mystery Dungeon series. We're pulling an Excadrill.

Still, you may already know about these Pokémon games. Therefore, prior to adjusting your spectacles and typing 'Actually,' we can all acknowledge that these are Pokémon games for people with refined tastes, agreed?

Pokemon Ranch: The Chill Forerunner

Too many Pokémon games focus on the battling element of the series, and not nearly enough of them highlight the everyday aspects that would come with owning a pet. Admittedly, there are small features like these in recent entries—players may pet, and feed your monsters in camps. But I am longing for a Pokémon game more in the vein of Nintendogs or The Sims.

My Pokémon Ranch (2008) for the Nintendo Wii isn't it. The downloadable-only title is best seen as the precursor to Pokémon Home; that is, as a storage system to hold monsters from various titles. Reviews from its launch said Ranch was a poor if not outright hideous game. It's not my goal to dispute these notions, but it compels me to say Ranch might be the nearest we've ever gotten to a everyday life Pokémon game.

True to its title, the game is set on a farm where your personal Miis—imagine this—just relax with your pals. The interactions with Pokémon were basic, and a significant part of the draw was watching what your monsters might do when they're not being forced into battle. Ideally, Pokémon Ranch would have been the start of a wonderful franchise built on the daily joys of coexisting with a small creature. However, because The Pokémon Company can charge a subscription for Pokémon Home now, it's likely we will not get a Pokémon Ranch game developed to its fullest potential. I'd say 'help us, Pokémon Pokopia!' but it's also known that the Nintendo Switch 2 exclusive is just as much a puzzle game as it is a life simulation.

Ranch came out long before Stardew Valley kicked off the lasting craze of cozy games. It was prior to the proliferation of idle games, and the Let's Play normalization of viewing games you aren't playing. Many never realized that Ranch's proposal to observe your critters as much as you play with them wasn't to hide a shallow core. In truth, Ranch's attention to detail was so extraordinary, there's a Twitch stream focused on running the game 24/7. The streamer who operates the channel maintains that, after nearly two decades of experiencing the game, he even now has not encountered everything that is in it. Justice for Pokémon Ranch: no one knew what to do with you in 2008.

Pokemon Duel: The Strategic Board Game Lost

Did you know that Pokémon once had an licensed board game with action figures? Pokemon Duel was the 2016 attempt to adapt the tabletop experience in a more approachable format. Duel was also, sadly, one of Pokémon's first ventures into the world of free-to-play phone games. Duel had the trappings of a gacha game where players could spend for advantage—and there was incentive to do so, given the lengthy grind for new figures.

All of these questionable mechanics obfuscated a sad truth: Pokémon Duel was an superb tactical game with Duel anymore. "I can’t express how much I loved and miss this game," one YouTube comment reads, seven years after Duel's servers were pulled. "Honestly I think this game was better than TCG Pocket in terms of depth, approachability, game design, and content in general," another commenter wrote. "I truly believe if it launched now people would be playing it more than GO and Pocket together."

Regrettably, Duel's early release was marred by server issues. Technical problems, alongside Duel's predatory business model, gave people few incentives to come back. Should a revival occur, The Pokémon Company decided to revive this franchise, it's unclear things would end better. The unique game board made for a fantastic strategic challenge for the few folks who played Duel, but that board is also a intimidating visual mess.

Pokemon: Magikarp Jump: The Whimsical Gem

Image from Magikarp Jump
Select Button/Magikarp Jump

Wow, why don't more Pokémon games loosen up a little and have some fun? Magikarp Jump (2017) was a rare instance of The Pokémon Company approving a game with a premise so absurd, it was verging on shitpost. Considering we're dealing with a franchise where trainers venture forth with a team of useless monsters who literally can't do anything, it's surprising we don't have more Pokémon games that poke fun at themselves.

Within Magikarp Jump, the player is charged with breeding the best possible version of the infamous fish. This isn't about a Magikarp that can kick your butt. These are 'karp raised to enter contests to see who can jump the highest. I'm not a fan is how Magikarp Jump, like many phone games, requires the player to pause before they can train their Magikarp further. But it is evident throughout the experience that Select Button appreciated and got the community love around Magikarp.

Nowhere was this more evident than in Jump's merciless random events, where your Magikarp was just as likely to improve as it was to get eaten by a Pidgeotto. Beyond the clever dialogue, Magikarp Jump also experimented with other things I wish the core series would do, like offering a diverse range of the same species of monster. I know it's not practical for any Pokémon game to have 30 different colorings and patterns for a roster of over a thousand creatures, as Magikarp Jump does... but one can dream.

Magikarp Jump was not a especially complex or deep game, but the kernels of genius were there. Sharply written events with outrageous outcomes that permanently influence how you can train a companion also describe the excellent Mewgenics. And I'm just saying: Mewgenics will likely be in the running when Game of the Year season arrives.


With numerous mainline entries and derivative titles, it's probable that I didn't mention that particular Pokémon game you totally love but argue that not nearly enough people played. I know that some people remember games like Pokemon Ranger or Pokémon Pinball with affection notwithstanding argu

By

Mr. Derek Reynolds

Elara is a seasoned gambling analyst with over a decade of experience in reviewing UK online casinos and promoting responsible gaming.

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